At it’s core, Cinders relies on what I affectionately call “smoke” algorithm, which distributes a set of parameters over each pixel in a grid such that each parameter is only used once — no two pixels are the same. These parameters determine the way that the pixels revolve and undulate, as well as the vibrant colors of the pixels, and the ways those colors shift over time.
The colors in each iteration of Cinders are chosen with a novel fully-generative color-picking algorithm. The piece sidesteps fixed palettes entirely, and instead each iteration generates a unique color scheme, derived by placing a distorted rectangle in the 3D cylinder of the OkHSL color space. The result is a kaleidoscope of harmonious and unique palettes.
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